After finishing For The Winnings, I was advised to make something "smaller but better" - and this was the result. I pretty much re-learnt every aspect of 3D filmmaking for this project - from modelling and animation to compositing - but it improved my techniques a lot. But beneath all the fancy words like subsurface scattering and multiple renderlayers is what I hope is just a short, funny slice of animation with visuals that don't let the storytelling down.
Mite! premiered at the Suzanne festival in Amsterdam in October, as part of Blender Conference in 2009.